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What percentage of underaged mystery shoppers were able to purchase an M-rated video game in 2007?
What is the process for obtaining a rating for a game?
What actions do console manufacturers and most retailers take regarding AO-rated games?
What does the ESRB review when a game is ready for release?
What types of purchases will the new interactive elements notice apply to?
How much does it cost to obtain a retail rating for games developed at lower budgets?
What efforts have retailers made to prevent the sale of M-rated games to minors?
What does the publisher receive after the rating process is complete?
What did a representative of the Software Publishers Association say about a film-like rating system for video games in 1987?
Do ESRB ratings include descriptors for online interactivity or in-game monetization?
Where are the ESRB ratings typically displayed on a game's packaging?
Do stores require identification for purchasing games with the highest age ratings?
What rating would games with actual wagering of real money receive?
What rating system does Apple's App Store use?
What did a 2007 study by Electronic Entertainment Design and Research find about M-rated games?